---
title: "October 2006"
url: https://velagamingprime.com/archives/2006/10/
description: "Entries filed in October 2006: Two dice, thirty-six outcomes, Why some wheels carry two zeroes, The long history of dice."
published: 2006-10-01
updated: 2006-10-01
---

# October 2006

Published 2006-10-01

3 entries filed in this month

## [Two dice, thirty-six outcomes](https://velagamingprime.com/archives/2006/10/two_dice.html)

Posted 24 October 2006 at 19:35

Almost everything worth saying about dice follows from one small grid. Drawing it once by hand is worth more than reading a dozen tables of probabilities.

Posted in [Probability](https://velagamingprime.com/archives/cat_probability.html) | [Permalink](https://velagamingprime.com/archives/2006/10/two_dice.html)

## [Why some wheels carry two zeroes](https://velagamingprime.com/archives/2006/10/why_two_zeroes.html)

Posted 16 October 2006 at 12:08

Two wheel layouts have been in circulation for well over a century, differing by a single pocket. That one pocket is a larger difference than it looks.

Posted in [Game history](https://velagamingprime.com/archives/cat_game_history.html) | [Permalink](https://velagamingprime.com/archives/2006/10/why_two_zeroes.html)

## [The long history of dice](https://velagamingprime.com/archives/2006/10/a_long_history_of_dice.html)

Posted 9 October 2006 at 10:45

Dice are among the oldest manufactured objects that survive in quantity, and their history is a long argument about how to make an object behave unpredictably on purpose.

Posted in [Game history](https://velagamingprime.com/archives/cat_game_history.html) | [Permalink](https://velagamingprime.com/archives/2006/10/a_long_history_of_dice.html)
